|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Furion iV
Minmatar Gentlemen Inc.
|
Posted - 2008.07.25 23:25:00 -
[1]
The speed nerf is bearable. However, with that nerf in mind, how does nerfing the web actually make sense? If the nano ships are going 500ms-1 slower (say 2700ms-1 for a non poly'd rapier), justify the huge reduction to the web's webbing amount. The minnie recons already have poor dps aswell as only 1 role (who honestly fit a target painter?). If a ship get's dual webbed before the [possible] nerf, it will be going slightly faster than after:
3000 *0.1*0.1 = 30ms-1 2500 *0.1*0.1 = 25ms-1
Is it not also slightly ironic that the web nerf(with the scram boost) will promote nano'ing? What is the point of getting in web range if it means you lose your mwd anyways thus people will be nano'ing to control range. How can a bs control range, or simply stop their target from drifting out of web range, if webs are nerfed.
Having skimmed this post I'm not sure I've actually made my point very clear so feel free to flame me and point out my mistakes. I also apolagize for the excessive use of the word "nerf".
|

Furion iV
Minmatar Shadow Incursion The Church.
|
Posted - 2008.10.07 00:41:00 -
[2]
Why don't ccp just increase the velocity of the explosion from missiles to a high speed. Means that smaller ships can outrun the missiles but if they get hit, they take damage.
Same for these so called Ultra Nano***ged ships reaching 92kms-1+ vagabonds ( I got that in EFT so it must be possible to make a pvp fitting with it in game!); if you slow down, even if only for a split second, you will get damaged. Will remove the invunrability that the high end nano ships have whilst largly not affecting the standard nano's. In regards to the tracking of guns, have you ever tried simply sniping them? If they are as fast as you claim, they will be paper thin and so could be alpha'd by some ships.
|

Furion iV
Minmatar Shadow Incursion The Church.
|
Posted - 2008.10.07 00:41:00 -
[3]
Why don't ccp just increase the velocity of the explosion from missiles to a high speed. Means that smaller ships can outrun the missiles but if they get hit, they take damage.
Same for these so called Ultra Nano***ged ships reaching 92kms-1+ vagabonds ( I got that in EFT so it must be possible to make a pvp fitting with it in game!); if you slow down, even if only for a split second, you will get damaged. Will remove the invunrability that the high end nano ships have whilst largly not affecting the standard nano's. In regards to the tracking of guns, have you ever tried simply sniping them? If they are as fast as you claim, they will be paper thin and so could be alpha'd by some ships.
|
|
|
|